Brian, your blurred burny particle effects are something I'd like a walkthrough on because you do them so well. I dig the symmetry of the mask with the slight imperfections and the overall value of everything is just outstanding. You've got smoke texture down. Like ... check that one off the list of stuff to have mastered because damn. The fire specks seem slightly too formulaic, but the effect is so clean I can't fault you much for it. Great (re)work! (cough post this on Level Up cough)
Oh thanks for the Level Up! idea! I'll get to that! Haha.
Also, I really appreciate you taking the time to write this review! Thanks man. :D
Very impressive the detail in the scales is well appreciated. Your transition to the dragon's belly is subtle from the scales but I understand how much time that sort of thing takes. I'm most impressed with the dragon's eye and how you've effectively built the scales. The volume is very believable. What could help aside from atmospheric perspective is blur for more depth. I understand if that's difficult because with my work, doing detail and then blurring it seems so counterproductive but sometimes it really boosts depth.
Overall great stuff.
Thanks for the thoughtful post! I agree with you. Using blur would probably help push the scale of the painting in a very realistic manner. Unfortunately I don't have the knowledge of applying it in such a manner at this point. I was aware of that at the time I did the painting. Just gotta practice more :D
Bravo Sab, flawless anatomy great colors and excellent repetition within the composition. Keep up the awesome!
You've got all of the bells and whistles on this one. Twitter feed design, Hulk being too tall, Shwarma reference. I'm really digging it!
thank you : )
Great concept. The non-reflective hand is stellar! The reflection is flatter and doesn't show volume quite as clearly. I think it has to deal with the flatter shading and interior lines. Overall well done!
Thank you so much for your feedback :D I guess you are right about the reflection not showing as much volume. I did experimentate with diferent (flatter) reflections, but I felt the drawing lost character, so I just admitted the surface as an extremely shiny (mirror like) surface.
If I can get some free time from school Ill see if I can alter it in any way.
This is really well thought out. Blur is just enough the textures are great shading is a bit heavy from the left for where the flash is, but great anatomy on that hand. Bravo!
The anatomy is great and you've got a treatment to skin across your work that I really dig but the treatment of the hair that other people ate into looks more slap-dash than the care taken in the skin. The waves at the bottom overlapping take me out of the contour style of the rest of the piece. Overall though, bravo!
Rockin' it Sab! When you can nail it monochrome, you got it. The anatomy looks spot on and the highlights look great. Very impressive. I consider you awesome competition!
this is really rad. you have a thing with pinkies and I dig it. also I can tell you have drawn a leg or two. awesome
slightly too deep on the shading, closest knee is maybe too thick and needs tapering and the foot closest is thick on the top. it's likely more accurate than the anatomy in my head, but it's very good
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